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Increase efficiency as much as you can.Ĭentralize all your residential, use those bus stops to go from your residential area to the dock and to the farms. Move your cattle ranches into position in front of the farms and add the manure spreader. 5 separate farms, you can benefit from multiculture work mode. I put it back later in the game and they were using the port anyway.īring the farms together, change one of the tobacco farms to sugar. I killed the bridge but I'm not sure that was necessary. If you want to keep the gold going, put a teamster port there. Also, that bridge to the gold takes time from the teamsters. You need the bodies for the industries and they're not producing as much to be worth the trouble. Just pause all activity on those other islands, come back later. There are some gold and coal mines on the other islands. Just think communism, "Soviet" communism. The big problem is your economy can't support it's spending. That's the basic start for me on all maps. I'm also a fan of multiple docks and setting up some "homeless shelters" or stacked bunkhouses. You'll make profit on input resources regardless. Don't forget to build the pirate cove so you get access to the smuggler trades. Open up 2 more trading licenses, start importing that stuff at 0% to get the rep up with superpowers. Normally, the plantations but this map already has them. Set up 2 logging camps, 2 cattle ranches. I set down the first 3 industries - tannery, rum distillery, and lumber mill (easy money). My process started typically (general tips). Research state loans as quickly as possible.
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You can put 1-2 more gold mines in the 3rd island and build some housing, clinic & tavern around it to prevent your citizens to travel far.įree wheels edict to get people moving through the islands! I find that on large maps it helps getting my citizens moving. Don't forget to connect the islands with a road. Leave 2nd biggest island to be, expand to weapons when you have enough money to build a small town there. Lastly, it provides a wealth of useful statistics concerning them all OFFICIAL TROPICO STRATEGY GUIDE Chapter 6, Edicts:Throwing Money At the Problem. Make sure to move the lumber mill to a closer location to one of the main towns you have, otherwise you're going to spend a lot resources on just getting things moving.ĭon't expand too quickly. Cigars may be worth more, but it takes more time to produce.īoats is a good option to start by. Do you add a port or just keep it as a teamsters port Is a bus worthwhile on that island 2-I see farming on the main island is best and try maximizing the end that’s mostly empty by improving the roads and building a few more farms. I found that Rum is the key to stabilize the economy through cold wars. 1-Obviously steel and weapons factory on the mining island. Start by demolishing everything expensive that doesn't support the production line - golf course, opera house, ministry etc (tho you can argue about it, I found the ministry too expensive & unless at the beginning of the mission) I understand the struggle - it took me about a two weeks to get through the mission on hard difficulty!
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